Demonic Grip Blink AoE Argus summons forth a demonic hand at the designated direction, dealing 125 / 150 / 175 / 200 / 225 / 250 (+60% Extra Physical Attack) Physical Damage to any enemy hero or creep it hits, stunning them for 0.7 seconds and pulling you both toward the other. Only Argus moves to the hand's final destination if no targets are hit.
Use again: Argus makes an extra charge in any direction, dealing 175 / 200 / 225 / 250 / 275 / 300 (+100% Extra Physical Attack) Physical Damage to enemies hit.Stunned | A state that prevents a target from moving, attacking, or using skills. | Blink | Penetrable movement. | Physical Skill | Deal Physical DMG to enemies. It doesn't trigger Physical/Magic Lifesteal but triggers Spell Vamp. |
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Skill 1
Meteoric Sword Damage Debuff After a short period of charging, Argus thrusts his demonic blade ahead, dealing 300 / 320 / 340 / 360 / 380 / 400 (+40% Total Physical Attack) Physical Damage to enemies hit and slowing them down by 80% for 0.8 seconds. Upon hitting a hero, the demonic blade also Curses it for 4 seconds. The cursed targets take 35 / 40 / 45 / 50 / 55 / 60 (+16% Total Physical Attack) Physical Damage every 0.3 second while moving and leave a curse trail that grans Argus an extra 40% Movement Speed while he moves upon hit.
When hitting to minions, Damage dealt will increased to 200% Damage.Physical Skill | Deal Physical DMG to enemies. It doesn't trigger Physical/Magic Lifesteal but triggers Spell Vamp. | Movement Speed | Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%). |
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Skill 2
Eternal Evil Death Immune BUFF Battlefield is my playground and I think nothing of life and death. Passive: Argus permanently increases his Physical Attack by 10 / 20 / 30. Argus transforms into a Fallen Angel, clearing himself or debuffs and immuning slow. Meanwhile, he fully recharges his blade once, becoming immune to death and increasing his blade's recharge speed for 4 seconds. When these effects end, Argus gains HP equal to 100% damage dealt to heroes during this period. When the Eternal Evil status ends, stacks inflicted on Turrets are reset.Exceptional Status | Debuff applied to the enemy. | Death Immunity | Your HP can't drop below 1 (you can't be killed) within the duration. |
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Skill 3